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Sins of solar empire star wars mod
Sins of solar empire star wars mod





sins of solar empire star wars mod sins of solar empire star wars mod sins of solar empire star wars mod sins of solar empire star wars mod

It is an area-of-effect ability with a moderate radius (increases with level). Its first ability is Vertigo, which works by reducing affected ships' chance to hit and increasing their weapons cooldown. Combined with the massive striking power of several (dozen) full wings of bombers, the Rapture suddenly goes from decent battlecruiser to being a serious potential threat. Consider deploying them in fleets primarily made up of carriers and defense frigates, where the Rapture will be the primary target for enemy vessels, and its Vengeance and Vertigo abilities can come into their full potential. Raptures combine well with most fleets, but care has to be taken when using them. As the Advent's Support Capital Ship, it fulfills its role very handily. All of its abilities relate to supporting and any means of combat should really be done by the Radiance.Ī Rapture by itself or with only a few ships for escort is not a very large threat, but when it's assisting your main fleet, it becomes downright terrifying to go up against. Such smugness often gave way to dismay as their crews faltered and succumbed to the true strength of the Rapture: an abundance of both advanced PsiTech and the Advent‘s most gifted Battle Psintegrat.ĭespite being a combat/support battlecruiser the Rapture excels exceedingly at support. Official Description: Rapture Battlecruisers carry relatively few and often lighter weapon emplacements than most similarly sized capital ships, leading many early TEC captains to believe they were an easy target. The Rapture Battlecruiser is the Advent's Support Capital Ship. Crewed by the Advent's most gifted Psintegrat, it has many psionic combat abilities.







Sins of solar empire star wars mod